
In terms of story and presentation, Brothers in Arms clearly owes a lot to WWII epics like Saving Private Ryan and Band of Brothers. It doesn't quite reach the epic heights of some other WWII shooters, but Gearbox's squad-based game manages to achieve a double-shot quite rare among videogames these days: innovation and polish. But there's an interesting game ticking under the hood, one that emphasizes tactics and strategy as much as blood and bullets. It's got pretty graphics and lots of guns. Baker must consider his teammates interests as if they were real people - his "Brothers in Arms" - in order to keep their trust and have them follow his orders effectively.Īt first glance, Brothers in Arms: Road to Hill 30 looks like a ton of other first-person shooters. While the game's AI is intended to provide for competent, self-preserving squad-members, is also endows them with human wants and fears. In addition to its action and tactical challenges, Brothers in Arms also incorporates some role-playing styled decision-making. The player's character, Matt Baker, is also based on the stories of an actual World War II paratrooper. The adventure begins with the D-day airdrop over Normandy, and missions follow situations faced by various members of the real-life 502nd Parachute Infantry Regiment. Instead of a straightforward run-and-gun progression, the game's situations are designed such that players may need to move their men around the battlefield to recon the surroundings, provide cover fire, and pin down the enemy, before they move in for the final kill.

Although it offers its share of authentically equipped, WWII shooter action, Brothers in Arms is a squad-based game that requires players to manage and deploy their three-soldier teams intelligently in order to meet mission challenges.
